Madden 16: Before You Purchase Things To Know

Breakdown of all the new Connected Franchise Features announced for Madden 16!

Started faster

Getting into cfm has been made faster. That is great as the current interface is a bit sluggish when loading into CFM. The cloud option should be the only choice current online leagues.

Dynamic Drive Goals:

Really not sure about this one.

could be great based on what the per commute goals on, would hate for madden to influence people's play calling too much where they are forcing the pass or even run merely to achieve a goal. Pushes more of a focus on individual stats and stat padding. In case you are up big does it still cause you to pass or offers you incentives to keep starters in?

How will it work with the defense? For those who have a defensive reduced scoring game does that mean both groups lose exp and self-confidence?? Of all additions I believe this is the one that we really have to know more concerning the most.


This is a great feature ensure it is easier for coaches to see their players goals. I used to proceed in and jot down my goals I was near towards the end of the season so I could try to match them by years finish. Because you know if you didn't hit those goals it was the tubers for your older players.

Interested to see how this blends with the broadcasting.


It Connected Franchise is a great feature that may really increase the depth of CFM. Targets seem to be even more individualize for each player. Reaching objectives that will basically unlock other objectives. Currently many objectives are usually unrealistic. It is extremely hard for a WR to catch 100 passes in a CFM period or for a linebacker to obtain 100 tackles unless you are playing on 15min quarters, which most leagues don't play close to.

Damaging stats also now affect confidence and are tied to regression. This one worries me as we all know self-confidence was a misstep by EA in Madden 15.


They will have streamlined the interface so it's easier to locate what you ought to. It was challenging at times to get the right display in CFM, this is a great improvement.


Looks an excessive amount of like MUT, uncertain I am a fan of this but I will hold judgment until I could get my hands on it. This appears like something that might grow on me as time passes.


This looks really cool as the current player cards were pretty useless, can't say I ever used them much. You can see goals, stats, contracts, trade block, and in addition release/edit the player all from one screen. Good streamlining by EA right here.


New scouting sounds great however the balance will be in cost of points per unlock.

Love the idea of the combine yet Personally i think players will just go after the quickest or strongest guys every year instead of looking as many of the other stats.


Great addition which means you need not back out of the CFM to see the information from the player you selected.


Good streamlining feature as the previous Team participant screen had not been very useful.


This is a HUGE feature Madden commissioners have already been asking for! No more replays for disconnected video games. Hopeful commissioners can fixed the precise score as well. Congrats by EA putting this in predicated on community feedback.


Another great feature added that the city was asking for. Now you can play with you team as much as you want. You still can't have fun with with your team Beyond your CFM but it is a excellent additional, no complaints from me.


Large fix here as problems with confidence was one of the top gripes for Madden 15.

Would like for confidence to reset by the end of every season or rest as soon as a fresh coach joins a group.


Great fix here but a lot of the CFM's I play in are coach only due to issues with people messing up the teams when using owner mode.

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